Games Art
About this course
Unleash your creativity in the exhilarating world of Games Art! Take on the BA (Hons) Games Art degree at Ravensbourne University London and embark on an extraordinary journey that opens doors to a booming industry. With gaming becoming the largest entertainment sector globally, this course equips you with the skills to thrive in the vast field of game art.
Explore the diverse disciplines within modern game development, from creating captivating 2D and 3D art creations to utilising state-of-the-art technologies to construct intricate game worlds and dynamic characters. Stay ahead of the ever-evolving technologies driving the industry forward.
In your first year, you will delve into the various art roles in the industry, allowing you to specialize and focus as you progress toward your final year. Our course is part of a suite of other Games courses, which foster collaboration and interdisciplinary co-production, mirroring the partnerships vital to thriving in the professional Games industry. A specific work-based learning module in year two will enhance your industry awareness and allow you to build valuable connections.
Your learning will address sociopolitical considerations and will inspire you to use your creative process to address personal and global issues relating to the environment, gender, race and diversity.
Get ready to level up your artistic prowess and be part of the groundbreaking gaming revolution! Discover more and apply now.
**Why study this course?**
- Develop skills across three main specialisms: environment, characters and technical art
- Build the fundamental skills in core games working technologies and production methodologies
- Build the entrepreneurial and broader business awareness to thrive in a competitive working environment
- Build connections and find long-lasting careers in the vast field of games art
- Explore the various disciplines that make up art departments in modern games development
- Develop your own practice in a supportive environment
- Build essential interdisciplinary skills through collaboration with other courses
**Career pathways**
Graduates will be able to pursue work in a number of roles and fields including but not limited to the game industries, the TV and Film industries, the Digital industries, the VR and AR industries, and Medical imaging and training.
**For more information, please visit our website.**
Modules
You'll explore game engine technologies, scripting, production methodologies (scrum, Lean, Waterfall), development cycles, concepting and ideation, prototyping, documentation, 2D/3D art pipelines, character design, environment design, games culture and studies, game design fundamentals, team working. For more information, please visit the course page on our website.
Assessment methods
You will be continually assessed through various tasks such as blogs, reports, presentations and evidence of experimentation and research. Each module has a Formative and a Summative assessment point, where feedback and advice are provided to develop and complete projects and a final grade is awarded. For more information, please visit our website.
The Uni
Ravensbourne University London
Ravensbourne
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
Sorry, no information to show
This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.
Explore these similar courses...
This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.
Have a question about this info? Learn more here
This is the percentage of applicants to this course who received an offer last year, through Ucas.
Have a question about this info? Learn more here
This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.
Have a question about this info? Learn more here
Course location and department:
This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.
Have a question about this info? Learn more here
Teaching Excellence Framework (TEF):
We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.
Have a question about this info? Learn more here
This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
Have a question about this info? Learn more here
This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
Have a question about this info? Learn more here
Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
Have a question about this info? Learn more here
Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
Have a question about this info? Learn more here
The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
Have a question about this info? Learn more here