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Esports Production

Entry requirements


104 - 112 UCAS Tariff points from up to four qualifications (two of which must be A-level equivalent)

Pass your Access course with 60 credits overall with a minimum of 45 credits at level 3

104 - 112 UCAS Tariff points from your BTEC Level 3 National Diploma and up to two other qualifications.

104 - 112 UCAS Tariff points from your BTEC Level 3 National Extended Certificate and up to three other qualifications (one of which must be A-Level equivalent).

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

DMM from a BTEC Extended Diploma

We will consider T Levels for entry to this course, either as stand-alone qualifications or in conjunction with other Level 3 qualifications, in accordance with the specified course tariff points.

UCAS Tariff

104-112

104 - 112 UCAS Tariff points from up to four qualifications (two of which must be A-level equivalent)

About this course


Course option

3years

Full-time | 2024

Subject

Computer games

Esports isn’t just about gaming. It’s a global industry worth $1.1billion, and it’s growing at a rapid rate.

It’s now the fourth largest form of sport in the world and is leading the way in live events production, broadcasting and streaming, and content creation. The industry is made up of professional players, games publishers, event specialists, broadcast/streaming providers like Twitch and Youtube, and global sponsors and technology providers.

At Confetti, you’ll learn all about the esports industry as a global business, studying the principles of esports games, allowing you to explore the world of competitive gaming. You’ll learn what makes a successful esports game. At the centre of your learning will be production and technology; you’ll develop your ability to understand and apply the technologies associated with putting on an esports event.

Unlike other universities, we’re specialists in creative technologies and have over 25 years of expertise in games, media and music. That means we’re in a unique position to draw upon our existing teaching expertise and industry contacts across gaming, technical events, production technology and broadcasting, and creative entrepreneurship to enhance your learning experience. We also run our own commercial businesses, including Confetti X (a purpose-built esports and virtual production venue), which means you'll learn and work alongside experts from the industry in a professional setting.

Modules

Here's an overview of the modules in Year 1.

Global Esports Industry (40 credits)
Esports is now one of the most significant sectors within the global games industry. The growth of this market sector has led to new business opportunities, emerging technologies and social trends. This module introduces you to the technological, business-focussed and social factors that are related to the development of esports through academic research and analysis. This knowledge and understanding is vitally important for the development of new business concepts, products or services related to esports.

Principles of Esports Games (40 credits)
Esports has grown ten-fold in just over five years to a staggering global business. The games themselves have engaged players and viewers alike with developers and publishers always searching for the next big, competitive product. This module focuses on the mechanics and conventions of competitive games design, allowing you to conceptualise your own ideas in relation to competitive esports games. This knowledge and understanding of how games mechanically work and why we play them is essential to game design, and will support the conceptualisation of/within your own game portfolio.

Production and Technology (40 credits)
Being able to understand the importance of technology in esports broadcasting is essential for those working in the esports events industry. This module will allow you to explore the technical theory involved in broadcast technology for esports, whilst developing your practical skills working with equipment.

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,250
per year
EU
£17,150
per year
International
£17,150
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Confetti - Nottingham

Department:

School of Confetti

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

66%
Computer games

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

80%
Staff make the subject interesting
91%
Staff are good at explaining things
75%
Ideas and concepts are explored in-depth
95%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

85%
Library resources
66%
IT resources
90%
Course specific equipment and facilities
75%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

96%
UK students
4%
International students
77%
Male students
23%
Female students
44%
2:1 or above
22%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
D
B

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,000
med
Average annual salary
100%
high
Employed or in further education

Top job areas of graduates

64%
Information technology and telecommunications professionals
6%
Business, finance and related associate professionals
6%
Information technology technicians

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£24k

£24k

£27k

£27k

£36k

£36k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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